HEXALA
MOVE 1 · 0 — 0
You play
Level
AI 5
Helper
Not connected
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Setup. Twenty-five cells in a diamond. The middle row starts empty and belongs to nobody. Each player has twenty tiles, stacked four/three/two/one across their four home rows.

Move. Lift one whole stack you control and sow it in one of the six directions: one tile on each cell it enters, in a line, until the tiles run out.

Capture. The sow stands on the tile it has just dropped. It crosses your own stacks at any height. It may enter an enemy stack only if that stack is no taller than the tile it stands on — the dropped tile covers it, and the stack is yours. A taller enemy stack, and the edge of the board, turn the line instead of stopping it: the sow carries on in the nearest open direction that does not send it back.

Winning. Both at once. 1Nothing behind. Every cell you hold is on the middle row or past it. 2One group of three or more. They all touch. Constraints. No passing. No legal move loses. A stack with no legal sow is marked ⊘.

Tiebreak. Finishing on the same move, or running the move cap, goes to whoever holds more tiles.